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ofxUniformGui

github.com/whg/ofxUniformGui · @whg
OF 0.9 GUI

Easily add a openFrameworks user interface elements for your shader uniforms.

8 3 Last commit 11y ago Created 11y ago

Forks

Forks pushed to more recently than whg/ofxUniformGui itself, plus any admin-confirmed fork with commits of its own — worth checking if you're hitting issues with the original.

alexeyroudenko/ofxUniformGui by @alexeyroudenko · ★ 0 · pushed 10y ago

README

ofxUniformGui



Easily add a user interface elements for your shader uniforms.

Usage



First annotate your uniforms with a default value min and max, like this:

`` glsl uniform float stickyness = 2.1; // 10.0-0.1 uniform float sizeMultiplier = 0.2;// 0.01 - 0.5 uniform vec2 distEdges = vec2(0.1, 0.9); // 0.0 - 1.0 uniform float coeff = 2; // 0.01 - 5 uniform float hole = 2.5; // 0 - 3


Then simply, use ofxUniformGuiShader instead of ofShader for your shaders. That's it, no update()s, no draw()s. Just use load(), begin() and end() on your shader like you usually do.

screenshot

Each shader with GUI uniforms will be displayed in a seperate parameter group, with the shader name as the group name. The visiblity of the GUI can be toggled with the u key by default.

Supported types are float, int, vec2 and vec3.

Customisation

To access the GUI managing object, use the static
get function, like:
c++ ofxUniformGui::get()->setVisible(true); ofxUniformGui::get()->setShowKey('s');
``

Platforms



Tested on OSX 10.9, should work on all platforms.

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