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ofxFBX

github.com/pixelsandcandy/ofxFBX · @pixelsandcandy
OF 0.10 3D / Point Cloud Animation

updated for openFrameworks v0.10.0

3 0 Last commit 8y ago Created 8y ago

README

Changes to openFrameworks v0.10.0

You need to add this in order for ofxFBX to work
// ofNode.h

include "ofMatrix4x4.h"

void setTransformMatrix(const ofMatrix4x4 &m44); // ofNode.cpp void ofNode::setTransformMatrix(const ofMatrix4x4 &m44) { ofVec3f position; ofQuaternion orientation; ofVec3f scale; ofQuaternion so; m44.decompose( position, orientation, scale, so ); this->position = {position.x, position.y, position.z}; this->orientation = orientation; this->scale = scale; onScaleChanged(); onPositionChanged(); onOrientationChanged(); createMatrix(); }


ofxFBX



FBX version 7.4

FBX version 7.4

Currently supporting OSX, iOS and Windows Visual Studio. Tested with OF v0.9 - v0.97.

Features include: Multiple Animations with individual control External Bone Control with Animations Textures Cameras Materials Cached meshes and scenes for faster rendering Poses Individual mesh manipulation

Blender workflow.

Using Blender 2.63, the FBX exporter is not fully featured and there are known bugs that may be fixed in the future. Apply any transformations before exporting using ctrl + A. http://wiki.blender.org/index.php/User:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Reset_Object_Transformations

When exporting, be sure to set the _Forward_ to _Y Forward_ and the _Up_ to _Z Up_.

FBX version 7.4

FBX version 6.1

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