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ofxOculusDK2

github.com/obviousjim/ofxOculusDK2 · @obviousjim
OF 0.9 Hardware Interface

OculusDK2 repository

48 31 Last commit 10y ago Created 12y ago

Forks

Forks pushed to more recently than obviousjim/ofxOculusDK2 itself, plus any admin-confirmed fork with commits of its own — worth checking if you're hitting issues with the original.

danoli3/ofxOculusDK2 by @danoli3 · ★ 0 · pushed 2mo ago
mattebb/ofxOculusDK2 by @mattebb · ★ 14 · pushed 8y ago

Branches ahead of master

These branches have commits not yet on master — could be unmerged fixes or work in progress worth a look.

mattebb-master 23 commits ahead · last commit 11y ago
feature-sdk-rendering 22 commits ahead · last commit 12y ago

README

ofxOculusRift



Oculus Rift addon for openFrameworks lets you attach the rift rendering and headtracking pipeline to any existing ofCamera.

Originally by Andreas Muller Refactored by James George

void testApp::setup(){ oculusRift.baseCamera = &cam; //attach to your camera //opens the device, an Oculus must be plugged in //as it uses the params returned from the head set to configure //the resolution settings oculusRift.setup(); //must run in full screen mode ofToggleFullScreen(); } void testApp::draw(){ //move your camera wherever you'd like, this becomes the base //position of the view //now render using oculus flow oculusRift.beginLeftEye(); drawScene(); oculusRift.endLeftEye(); oculusRift.beginRightEye(); drawScene(); oculusRift.endRightEye(); //pushes the render texture to the viewer oculusRift.draw(); }

void testApp::drawScene(){ //draw anything here in 3d, will be rendered once for each eye }

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