efficient triangule fill given a set of points
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ofxDelaunay
Paul Bourke's Delaunay Triangulation implementation.
This is a big refactor from Julapy (Lukasz Karluk) and Pat Long's version (http://code.google.com/p/julapy/source/browse/trunk/openframeworks/ofxDelaunay/?r=708)
Changes: Now uses ofMesh rather than custom data structure uses std::vector for internal storage, which removes need for reallocating memory or constructor/destructors
- Removed need for setMaxPoints(). No max points enforced
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