openFrameworks addon for bridging OpenVR
README
ofxOpenVrUtil
openFrameworks addon for bridging OpenVR, a refactored version of perevalovds/ofxOpenVR.OpenVR is a cross-platform open source API to access VR system through SteamVR (by ValveSoftware). Main support target is HTC VIVE (I was using VIVE PRO for developping/debugging) but it might be compatible to Oculus Rift S, Valve Index or other VR hardwares which can play SteamVR for just displaying a scene. But for major hardware vendors, such like Oculus(facebook) and HTC published native SDK which are supposed to run faster than via OpenVR.
example-scene

example-ViveTrackers
Feature
Rendering controllers (mesh + texture) Simple interface: just submit texture to show in HMD!``
C++ class ofApp : public ofBaseApp { public: ofxOpenVrUtil::Interface vr; // ...
void setup() { vr.setup(); } void update() { vr.update(); // update device orientations
// ... update your textures for both eyes
// submit textures to VR! vr.submit(tex_l, vr::Eye_Left); vr.submit(tex_r, vr::Eye_Right); } void exit() { vr.close(); } }
VIVE Only: Stencil Mesh (Hidden Area Mesh) to avoid pixels to be rendererd. (17% faster)
VIVE PRO Only: See-through from stereo-camera on HMD
Controller inputs as ofEvents
Gizmo UI in VR
Vive trackers
Run without HMD (see an example)
Setup
OpenVR is a submodule of this repo, so we have to git submodule
cd of\addon
git clone https://github.com/nama-gatsuo/ofxOpenVrUtil
git submodule init
git submodule update
``You can then use the OF Project Generator to generate projects with the appropriate headers and libraries included.
ofxAddons