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ofxSDL

github.com/leebyron/ofxSDL · @leebyron
OF 0.7 Game Engine Graphics

Overrides the openFrameworks windowing system to use SDL rather than GLUT.

10 6 Last commit 16y ago Created 16y ago

Forks

Forks pushed to more recently than leebyron/ofxSDL itself, plus any admin-confirmed fork with commits of its own — worth checking if you're hitting issues with the original.

Akira-Hayasaka/ofxSDL by @Akira-Hayasaka · ★ 3 · pushed 15y ago

README

ofxSDL (v0.01)

An openFrameworks addOn which overrides the windowing system to use SDL rather than GLUT. There are a handful of benefits from using SDL including:

Rich events from Joysticks and Controllers Events from Mouse scroll wheel Unicode Keyboard support (TODO)

This ofxSDL addOn was designed to be used with the v006 branch of openFrameworks Lee Byron leebyron.com

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ofxSDL is in its infancy, and is missing some major chunks of functionality. It's not that they are necessarily difficult to implement, but that I have limited time and resources to contribute. Feel free to send me patches on git-hub.

TODO:
Decouple from OSX framework, support for Win + Linux Unicode Keyboard support Set window title, size, and position Poco events Toggle and set fullscreen

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