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ofxOculusDK2

github.com/kuanju/ofxOculusDK2 · @kuanju
OF 0.9 Virtual & Augmented Reality Hardware Interface

Oculus Rift addon that attaches the Rift rendering and headtracking pipeline to any existing ofCamera, modified for the 1920x1080 DK2.

2 0 Last commit 10y ago Created 11y ago

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These branches have commits not yet on master — could be unmerged fixes or work in progress worth a look.

windows 2 commits ahead · last commit 11y ago

README

--Modified for 1920x1080 DK2 on Mac OSX 10.0 xcode 7 OF 0.9

ofxOculusRift



Oculus Rift addon for openFrameworks lets you attach the rift rendering and headtracking pipeline to any existing ofCamera.

Originally by Andreas Muller Refactored by James George

void testApp::setup(){ oculusRift.baseCamera = &cam; //attach to your camera //opens the device, an Oculus must be plugged in //as it uses the params returned from the head set to configure //the resolution settings oculusRift.setup(); //must run in full screen mode ofToggleFullScreen(); } void testApp::draw(){ //move your camera wherever you'd like, this becomes the base //position of the view //now render using oculus flow oculusRift.beginLeftEye(); drawScene(); oculusRift.endLeftEye(); oculusRift.beginRightEye(); drawScene(); oculusRift.endRightEye(); //pushes the render texture to the viewer oculusRift.draw(); }

void testApp::drawScene(){ //draw anything here in 3d, will be rendered once for each eye }

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