OpenFrameworks Boids
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README
ofxBoids
OpenFrameworks BoidsThis has been done before but I'm doing it as an exercise for myself and to hopefully had more features and differences.
I intend to fully pick apart every mathematical element as I code it to fully understand how it is all working. Once it's all working I also intend to pick it apart for efficiency and speed too, which is something very new to me.
_TODO:_
- Add furthur Craig Reynolds behaviours.
- Split classes into boid > prey > predator
- Add flocking behaviour.
- Add visual elements (nice looking debug mode);
- Environmental factors?
ofxAddons