iOS Music and Sound Engine for Games in C++ - openFrameworks
README
ofxCocosDenshion
Wrapper Class for Cocoas Denshion Sound Player to be used within openFrameWorks.
This currently will work with iOS Projects.
I found that the default AVSoundPlayer while great for single audio files being played, it really started to lag when playing multiple sounds all the time (say in a game environment), or you happen to call play on a sound effect for example. This was making the games drop about 10-25 FPS intermidently when playing sound.
Working in live iOS Projects:
Freddy's Pass Off: https://itunes.apple.com/au/app/freddys-pass-off/id661017191?mt=8&uo=4&at=11lbfeWhere to checkout?
For openframeworks: Checkout in the addons folder likeaddons/ofxCocosDenshion================================================================================
How to Add addon to existing project in Xcode?
Add the following Folders to your project from your addons directory.
- ``
addons/ofxCocosDenshion/src``
addons/ofxCocosDenshion/libs-
Documentation on Cocos Denshion
See: http://www.cocos2d-iphone.org/wiki/doku.php/cocosdenshion:faq
ofxAddons