A way of distributing sending real-time camera feeds between apps ( on windows , because syphon rocks on mac ) via a local host and UDP. Built with OF 0071
Branches ahead of master
These branches have commits not yet on master — could be unmerged fixes or work in progress worth a look.
README
Created by Ben McChesney of Helios Interactive - Janurary 2013. Using Open Frameworks 0071
I wanted to stream larger images streams across apps using UDP. To avoid the max packet size issue I broke down the texture into several "tiles" each tile texture data gets broadcasted with it's own port and combines to form the larger image.
There's probably a better way to do this with GStreamer, or SharedMemory or just using Syphon on Mac.
Potential Solutions / Resources
https://github.com/soyoungshin/ofxGstStandaloneVideo http://forum.openframeworks.cc/index.php/topic,3505.15.html https://github.com/patriciogonzalezvivo/ofxKinectStreamer
I wanted to stream larger images streams across apps using UDP. To avoid the max packet size issue I broke down the texture into several "tiles" each tile texture data gets broadcasted with it's own port and combines to form the larger image.
There's probably a better way to do this with GStreamer, or SharedMemory or just using Syphon on Mac.
Potential Solutions / Resources
https://github.com/soyoungshin/ofxGstStandaloneVideo http://forum.openframeworks.cc/index.php/topic,3505.15.html https://github.com/patriciogonzalezvivo/ofxKinectStreamer
ofxAddons