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ofxGVF

github.com/bcaramiaux/ofxGVF · @bcaramiaux
OF 0.11 Computer Vision Algorithms

Gesture Variation Follower: oF add-on, MaxMSP, PureData

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README

ofxGVF



Gesture Variation Follower: c++ library and implementation in various creative programming environments. GVF allows for realtime gesture recognition and variation tracking.


GVF started as a research project on novel methods for expressive interaction with digital media through physical gestures. Stemming from academic research, the code remains free and open-source (see licence below). If you use it please cite our work: B Caramiaux, N Montecchio, A Tanaka, F Bevilacqua. Adaptive Gesture Recognition with Variation Estimation for Interactive Systems. ACM Transactions on Interactive Intelligent Systems (TiiS), 4(4), 18-51. December 2014


If you woudl like to read about technical details of the method, the article can be downloaded <a href="https://dl.acm.org/doi/abs/10.1145/2643204?casa_token=3DhlztGkReoAAAAA:kjSIKORvl-FqXNJ2Hms1jTMrB0HNjCRtLr5Q5PlC77jEpq9ncdJbv0nETsAqF2S4qM1C-rbg1TqY">here</a>.

Using GVFlib



Start by constructing a GVF object:
GVF gvf = new GVF();



Recording

To record gesture templates, switch to the learning mode:
setState(GVF::STATE_LEARNING);
Then for each gesture to record, start a new gesture
startGesture();
And feed each gesture point (vector of float values):
addObservation(point);



Following

Once the gestures recorded, switch to the following mode:
setState(GVF::STATE_FOLLOWING);
Start a new gesture to be recognised and its variations tracked:
startGesture();
And perform the recognition + tracking for each observation of the gesture:
update(observation);



Results

To obtain GVF's outputs, declare a variable of type GVFOutcomes:
GVFOutcomes outcomes;
And use this variable to get the output of the update() method:
update(observation);


Documentation/API



http://www.baptistecaramiaux.com/gvf-api/class_g_v_f.html




Examples in creative programming environments



MaxMSP

A compiled version of GVF for MacOSX (>10.8) can be found in max-patches/ together with the help patch.


If needed, to compile the object first clone the MaxSDK by using the provided script:
./getMaxSDK.sh
Then open the Xcode project from xcode/ and build the object.

openFrameworks

We provide an openFrameworks add-on ofxGVF. To use it in your openFrameworks project, copy the ofxGVF folder to the openFrameworks add-on folder. We provide an example of application using GVF to recognise and track 2D gestures.

PureData

A compiled version of GVF for MacOSX (>10.8) is provided together with its help patch.


To compile the GVF PureData object, open a terminal and do:
cd PureData/
make


Note that you need PureData installed on your computer.

Credits



The algorithm has been designed and prototyped in 2011 at Ircam Centre Pompidou Paris (STMS lab Ircam-CNRS-UPMC) by Baptiste Caramiaux and Nicola Montecchio (University of Padova), in the Real-Time Musical Interaction team led by Frédéric Bevilacqua.

It has been extended at Goldsmiths College, University of London, by Baptiste Caramiaux.

The openFrameworks add-on has been greatly done by Matthew Gingold (https://github.com/gameoverhack)

License



GVF library is released under the LGPL v3

GNU LESSER GENERAL PUBLIC LICENSE

Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.

0. Additional Definitions.



As used herein, “this License” refers to version 3 of the GNU Lesser General Public License, and the “GNU GPL” refers to version 3 of the GNU General Public License.

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