Node Graph editor for passing signals around in openFrameworks
README
ofxKortex
Node Graph editor for passing signals around in openFrameworks, NOTE this is very early days, nothing works and none of the below nodes have been implemeted :)Goals
Inspired by Touch Designer, Max MSP, Quartz Composer and the like. The Goal of this project is to enable a super fun way of manipulating signals that can be plugged into parts of your openFrameworks code. These plots can then be saved and recalled to make presets that define the bahvaiour.Inputs Keyboard and Mouse Events OSC Timeline Serial Ableton Link MIDI
Outputs OSC Pangolin Laser Software MIDI Artnet
Signals LFO's Perlin Noise Tweens
Control MyOpenFrameWorksClass {class variables}
Road Map
Below ive come up with the following nodes that i would like to integrate as a starting point. Basic idea is to have signals that come in, they can be modified in various ways, and then those signals can be plugged into various parameters in your code.The below road map is what I hope to achieve by the end of 2017. Depending on how things are going phase 2 will look at adding in texture nodes (colour gradients, ofVideoPlayers, ofVideoGrabbers, ofFbo's etc..)
ofxAddons